RetromanIE
23-09-2014, 20:02
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNExLzNF8MKKdmbkGjohWhVfaZIpFA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=2sMhVIDuBcTTiQanwoCICQ&url=http://www.gameinformer.com/b/news/archive/2014/08/30/6962771.aspx"><b><b>N64</b> GoldenEye Track "Cradle" Has Heavy Metal Roots</b></a><br /><font size="-1"><b><font color="#6f6f6f">Game Informer</font></b></font><br /><font size="-1">Legendary video game composer, Grant Kirkhope, is well known for his work on the <b>Nintendo 64</b> soundtracks for Banjo Kazooie and GoldenEye 007. For the latter, Kirkhope found numerous inventive ways to play with and remix the classic James Bond theme ...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dlxSbi71YDgy_SM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNExLzNF8MKKdmbkGjohWhVfaZIpFA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=2sMhVIDuBcTTiQanwoCICQ&url=http://www.gameinformer.com/b/news/archive/2014/08/30/6962771.aspx)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNExLzNF8MKKdmbkGjohWhVfaZIpFA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=2sMhVIDuBcTTiQanwoCICQ&url=http://www.gameinformer.com/b/news/archive/2014/08/30/6962771.aspx)