RetromanIE
21-10-2014, 14:59
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGWytkMz_3O1tgSu_4I3w2LNRpzLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778637308580&ei=tGZGVLjkEKaxigbJ9YDgDQ&url=http://www.wired.co.uk/news/archive/2014-10/21/oculus-rift-interview-pt-1"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcSjMOTbGc9w-IX9uXInKBPo0pCfkF2KAvVduMoSKhSY03kDk32qMrQXav8eIne 9xDWkqBWhnVVD" alt="" border="1" width="80" height="80" /><br /><font size="-2">Wired.co.uk</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGWytkMz_3O1tgSu_4I3w2LNRpzLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778637308580&ei=tGZGVLjkEKaxigbJ9YDgDQ&url=http://www.wired.co.uk/news/archive/2014-10/21/oculus-rift-interview-pt-1"><b>The Oculus VR Interview Pt 1: Facebook and the VR revolution</b></a><br /><font size="-1"><b><font color="#6f6f6f">Wired.co.uk</font></b></font><br /><font size="-1">Isn't there a risk consumers might get impatient? PL: Get impatient and do what? It's been a mainstay in science fiction for decades, even though there's been no consumer product. The <b>Virtual Boy</b> was not virtual reality! There was no head tracking, low <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dRcDOOZnViWubxM&authuser=0&ned=en_ie"><nobr><b>and more »</b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGWytkMz_3O1tgSu_4I3w2LNRpzLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778637308580&ei=tGZGVLjkEKaxigbJ9YDgDQ&url=http://www.wired.co.uk/news/archive/2014-10/21/oculus-rift-interview-pt-1)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGWytkMz_3O1tgSu_4I3w2LNRpzLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778637308580&ei=tGZGVLjkEKaxigbJ9YDgDQ&url=http://www.wired.co.uk/news/archive/2014-10/21/oculus-rift-interview-pt-1)