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RetromanIE
02-11-2014, 10:51
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFK6V2kFdTQBShqClyPe0k5SVlRbA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=uxpWVJj0Ksz4igbRkIDgAw&url=http://www.gamedev.net/topic/662488-64-bit-arm-cpu/"><b>64-bit ARM CPU?</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">The reason I&#39;m watching it now is because I thought of the <b>Nintendo 64</b>, which was 64-bit... It only had 8 or 12 MB of memory, so there wasn&#39;t anything to be gained in address space. Was the CPU able to encode multiple 16-bit instructions into a single <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4wQNDOWJRG9PbM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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