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View Full Version : Game Responsiveness is More Than Just Good Frame Rate - The Escapist



RetromanIE
11-11-2014, 19:51
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH_3rMZhClQ9ofR4TtXjPTsZ2Bdog&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778653576530&ei=43ZiVMHSI-nGigay7YHIDg&url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12599-The-Long-Distance-Between-Your-Thumbs-and-Your-Screen"><b>Game Responsiveness is More Than Just Good Frame Rate</b></a><br /><font size="-1"><b><font color="#6f6f6f">The Escapist</font></b></font><br /><font size="-1">If you used an <b>Atari 2600</b> controller, then you nearly had a direct line to the processor. If you tore one apart, you would see that each input was a simple circuit. By pushing left, your physical pressure on the stick completed an electrical connection <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dHeh6_VPFGact9M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH_3rMZhClQ9ofR4TtXjPTsZ2Bdog&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778653576530&ei=43ZiVMHSI-nGigay7YHIDg&url=http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12599-The-Long-Distance-Between-Your-Thumbs-and-Your-Screen)