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View Full Version : Quicktime Events - why are they so widespread still? A question and a rant. - GameDev.net



RetromanIE
29-11-2014, 02:05
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHPxsd9bSfKIPEb9NP7tXTZS2jOzw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=5jd5VNj_O8GviAb034CQAw&url=http://www.gamedev.net/topic/663252-quicktime-events-why-are-they-so-widespread-still-a-question-and-a-rant/"><b>Quicktime Events - why are they so widespread still? A question and a rant.</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">... in &#39;97), and having aquired the classical Super Castlevania for my <b>SNES</b>, I figured I would give newer Castlevanias a chance again (Lament of sorrow on the PS2 made me stop playing Castlevania for almost 10 years... it was just so boring and crap IMO).</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dD3-hMmDHJ13pVM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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