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View Full Version : 20 years of PlayStation: the making of WipEout - Eurogamer.net



RetromanIE
04-12-2014, 08:15
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGJMI_rifnpzRKF889kWjHJ93AWJw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=NSaAVLiCB6H0iwaLgYH4CQ&url=http://www.eurogamer.net/articles/digitalfoundry-2014-20-years-of-playstation-the-making-of-wipeout"><b>20 years of PlayStation: the making of WipEout</b></a><br><font size="-1"><b><font color="#6f6f6f">Eurogamer.net</font></b></font><br><font size="-1">"At the time, I was working in Psygnosis&#39; Advanced Technology Group and we&#39;d been developing on new CD-ROM platforms like <b>3DO</b>, CD32 and FM Towns," Mallinson says. "But none of those platforms really did 3D graphics and so when we first saw the&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dYOj_hsKpKrJ39M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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