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View Full Version : Think Retro: When games looked absolutely nothing like their box art - Macworld



RetromanIE
24-02-2015, 11:45
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEM0rlEHji9P70-zVvfsNWm7V77Fg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dmTsVPi2NOfJigaLhIHQAw&url=http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcTCZurts8hS2f8SXe_z2p1bhYXJwqskl 3INZ6F1b5dJ330BvyV9UWRynvPSnSGO78oBt18nkcoZ" alt="" border="1" width="80" height="80"><br><font size="-2">Macworld</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEM0rlEHji9P70-zVvfsNWm7V77Fg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dmTsVPi2NOfJigaLhIHQAw&url=http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html"><b>Think <b>Retro</b>: When <b>games</b> looked absolutely nothing like their box art</b></a><br><font size="-1"><b><font color="#6f6f6f">Macworld</font></b></font><br><font size="-1">One of the big themes in the history of <b>gaming</b> has been the pursuit of photorealism, and it&#39;s only in the last few years that hardware has become powerful enough that we can produce titles that look more like movies than <b>games</b> traditionally could. For <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dQNxNxPthxV4zpM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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