RetromanIE
24-02-2015, 11:45
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEM0rlEHji9P70-zVvfsNWm7V77Fg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dmTsVPi2NOfJigaLhIHQAw&url=http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcTCZurts8hS2f8SXe_z2p1bhYXJwqskl 3INZ6F1b5dJ330BvyV9UWRynvPSnSGO78oBt18nkcoZ" alt="" border="1" width="80" height="80"><br><font size="-2">Macworld</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEM0rlEHji9P70-zVvfsNWm7V77Fg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dmTsVPi2NOfJigaLhIHQAw&url=http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html"><b>Think <b>Retro</b>: When <b>games</b> looked absolutely nothing like their box art</b></a><br><font size="-1"><b><font color="#6f6f6f">Macworld</font></b></font><br><font size="-1">One of the big themes in the history of <b>gaming</b> has been the pursuit of photorealism, and it's only in the last few years that hardware has become powerful enough that we can produce titles that look more like movies than <b>games</b> traditionally could. For <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dQNxNxPthxV4zpM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEM0rlEHji9P70-zVvfsNWm7V77Fg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dmTsVPi2NOfJigaLhIHQAw&url=http://www.macworld.com/article/2888015/think-retro-when-games-looked-absolutely-nothing-like-their-box-art.html)