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View Full Version : SXSW: Ernest Cline, Intellivision forebears talk impact of early games - Los Angeles Times



RetromanIE
13-03-2015, 23:40
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGoTU_AOjTK0uBUPZkl-T22EE0hIg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=fnUDVcCdC7L4iAbWyYH4AQ&url=http://herocomplex.latimes.com/games/sxsw-ernest-cline-intellivision-forebears-talk-impact-of-early-games/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcR2bNLbfFF3rW4IIe71wXxYnyCGLFYK-dJtKHx6C9sDmD0jd7l_qFlzyjQlXsnbPVLuM1EdpZw" alt="" border="1" width="80" height="80"><br><font size="-2">Los Angeles Times</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGoTU_AOjTK0uBUPZkl-T22EE0hIg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=fnUDVcCdC7L4iAbWyYH4AQ&url=http://herocomplex.latimes.com/games/sxsw-ernest-cline-intellivision-forebears-talk-impact-of-early-games/"><b>SXSW: Ernest Cline, Intellivision forebears talk impact of early games</b></a><br><font size="-1"><b><font color="#6f6f6f">Los Angeles Times</font></b></font><br><font size="-1">Contrary to popular belief, however, Robinson doesn&#39;t assign blame to quickly churned-out licensed games such as “E.T.” that hurt the pre-<b>Nintendo Entertainment System</b> industry. “I think more damaging was a game like &#39;Pac-Man,&#39;” Robinson said. “It was <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dpMWThzs2BocKcM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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