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View Full Version : What Makes Arcade Games So Awesome (And Why Mine Used to Suck) - Nintendo Enthusiast



RetromanIE
06-04-2015, 14:56
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHCxeU3CCAc0qBHgEpDcT6As14eeQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=lp4iVdHkN6rfigavnoGQCw&url=http://nintendoenthusiast.com/feature-articles/what-makes-arcade-games-so-awesome-and-why-mine-used-to-suck/75332/"><b>What Makes <b>Arcade Games</b> So Awesome (And Why Mine Used to Suck)</b></a><br><font size="-1"><b><font color="#6f6f6f">Nintendo Enthusiast</font></b></font><br><font size="-1">Ever since I first released the PC version of Shapes of Gray nearly a year and a half ago, I&#39;ve been calling it a “stripped-down, fast-paced <b>arcade game</b>.” In my mind, “arcade” meant small and easy to get into—I had been playing a lot of Super Crate <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dD5INio3FJEmrFM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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