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View Full Version : The Devil's Grid: 'Golden Eye' & 'Donkey Kong' and more meaningful games - The State Press



RetromanIE
07-04-2015, 05:59
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGbWMYcCMAMoeqfodBBKru1zhcpnQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=LWQjVaDuOYORiwbdsIHIBg&url=http://www.statepress.com/article/2015/04/devils-grid-donkey-kong-golden-eye"><b>The Devil&#39;s Grid: &#39;Golden Eye&#39; & &#39;Donkey Kong&#39; and more meaningful games</b></a><br><font size="-1"><b><font color="#6f6f6f">The State Press</font></b></font><br><font size="-1">Additionally, the game carries one of the more unique fighting <b>systems</b> I&#39;ve ever used in a role-playing game. Controlling two characters at once is tricky and hectic, but there&#39;s satisfaction in finishing each fight that quantifies the fun. There&#39;s <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dyrSzmEsGMvYAXM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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