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RetromanIE
13-05-2015, 10:44
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG9gxKDBKisgApoPFdbkQ1Jhbilsw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=FStTVajFKomuaPmzgIAI&url=http://hackaday.com/2015/05/13/racing-the-beam-with-super-hexagon/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcQLR0DwGOpAboCTkA-j5FkWWOGqaxaS5_0cLDtr8K8QU1p2k-QRTZ_O6ym60_XFYWusK6HBzfw" alt="" border="1" width="80" height="80"><br><font size="-2">Hackaday</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG9gxKDBKisgApoPFdbkQ1Jhbilsw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=FStTVajFKomuaPmzgIAI&url=http://hackaday.com/2015/05/13/racing-the-beam-with-super-hexagon/"><b>Racing The Beam With Super Hexagon</b></a><br><font size="-1"><b><font color="#6f6f6f">Hackaday</font></b></font><br><font size="-1">Early game consoles like the <b>Atari 2600</b> had a very, very limited amount of RAM. There wasn&#39;t even enough RAM for all the pixels on the screen; instead, pixels were generated by the CPU as they were being drawn. It&#39;s playing with scanlines and <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dHCbBEcb44w74QM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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