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RetromanIE
26-05-2015, 06:56
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFV9968P_5fThK6mevh7hLkmoLTlw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=GxlkVYKpHIPKaqKTgMgN&url=http://www.gamedev.net/topic/668689-making-8-bit-retro-sprite/"><b>Making 8 bit <b>retro</b> sprite</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">If I make 8 bit style, should I make all sprites the same size (32x32, 64x64)? Even making those size I mentioned, I&#39;m allowed to resize my sprite in the <b>game</b>? Because it will keep his "block style"; Where can I learn more about how to make 8 bit <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dznnWu7C8UND4LM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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