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View Full Version : How Japan Began Making Otome Games - Kotaku



RetromanIE
12-06-2015, 10:12
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFwiOWo1j-ubS1P0A4sYfG1vgqlFw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=nLB6Vej3LoLXacmJtYgH&url=http://kotaku.com/how-japan-began-making-otome-games-1710577005"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcToraQroSnS9M663rZfzuC5u2fabqk5s smaCqBiwMS__cIoeK8hOjzqP35f2ebIlJPak3JDTxI" alt="" border="1" width="80" height="80"><br><font size="-2">Kotaku</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFwiOWo1j-ubS1P0A4sYfG1vgqlFw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=nLB6Vej3LoLXacmJtYgH&url=http://kotaku.com/how-japan-began-making-otome-games-1710577005"><b>How Japan Began Making Otome Games</b></a><br><font size="-1"><b><font color="#6f6f6f">Kotaku</font></b></font><br><font size="-1">Tecmo Koei was a pioneer in the field creating the first neo-romance game for the Super Famicom (The Japanese version of the <b>SNES</b>), Angelique in 1994. Since then, the area of games focused on a female audience has steadily grown into its own market&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dSEGJX8I2E4gQIM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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