RetromanIE
18-06-2015, 13:16
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE4IbJ1QOLm5lYcnuLQEiFkJSCInw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778880272568&ei=psSCVeCkE6eDa5ykhKgH&url=http://www.polygon.com/2015/6/18/8803127/nintendos-fils-aime-current-state-of-vr-isnt-fun"><b>Nintendo's Fils-Aime: Current state of VR isn't fun</b></a><br><font size="-1"><b><font color="#6f6f6f">Polygon</font></b></font><br><font size="-1">After all, Nintendo was one of the first major video game makers to fully embrace the use of virtual reality in games with its release in 1995 of the <b>Virtual Boy</b>. The headset, which displayed monochromatic 3D games using a parallax effect, was a system <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=de74TBoHM4w8K-M&authuser=0&ned=en_ie"><nobr><b>and more »</b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE4IbJ1QOLm5lYcnuLQEiFkJSCInw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778880272568&ei=psSCVeCkE6eDa5ykhKgH&url=http://www.polygon.com/2015/6/18/8803127/nintendos-fils-aime-current-state-of-vr-isnt-fun)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE4IbJ1QOLm5lYcnuLQEiFkJSCInw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778880272568&ei=psSCVeCkE6eDa5ykhKgH&url=http://www.polygon.com/2015/6/18/8803127/nintendos-fils-aime-current-state-of-vr-isnt-fun)