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View Full Version : The Genius of the Super Mario Bros. “Game Over” Theme - Slate Magazine



RetromanIE
25-06-2015, 13:23
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG-J_4KmrcqkD69eNNzRw1BFcieWg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778887363982&ei=vACMVaCeKtLEaLHZmaAF&url=http://www.slate.com/articles/arts/culturebox/2015/06/koji_kondo_s_super_mario_bros_video_game_score_and _the_story_of_his_game.html"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcTNBtudzluFUECmtJMkUBuJOqJcHDNOc 8T-x0SxHA_MAyCAjeHmmKBYzEGdyXufTZ92K3h40p1-" alt="" border="1" width="80" height="80"><br><font size="-2">Slate Magazine</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNG-J_4KmrcqkD69eNNzRw1BFcieWg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778887363982&ei=vACMVaCeKtLEaLHZmaAF&url=http://www.slate.com/articles/arts/culturebox/2015/06/koji_kondo_s_super_mario_bros_video_game_score_and _the_story_of_his_game.html"><b>The Genius of the Super Mario Bros. “Game Over” Theme</b></a><br><font size="-1"><b><font color="#6f6f6f">Slate Magazine</font></b></font><br><font size="-1">The <b>Nintendo Entertainment System&#39;s</b> programmable sound generator—Kondo&#39;s orchestra—had just three monophonic sound channels, a noise channel, and a rarely used sample channel. To a composer, that&#39;s the equivalent of two alto flutes, a bass&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=ds3iG6LkvJseq-M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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