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View Full Version : Nintendo's Dilemma: Calling Time On Wii U - TheSixthAxis



RetromanIE
26-06-2015, 23:24
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE63GpP_BmidfD4a-dwEu34NtvHbw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Et-NVaiqM4zParSvAQ&url=http://www.thesixthaxis.com/2015/06/26/nintendos-dilemma-calling-time-on-wii-u/comment-page-1/"><b>Nintendo&#39;s Dilemma: Calling Time On Wii U</b></a><br><font size="-1"><b><font color="#6f6f6f">TheSixthAxis</font></b></font><br><font size="-1">It&#39;s certainly not in the same league as the <b>Virtual Boy</b> in terms of the system&#39;s failures or how drastically different it works, but this might be necessary for Nintendo to move forward. Ultimately, and it&#39;s oft-forgotten given the company&#39;s bright <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dYYiQXsamB3YwhM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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