PDA

View Full Version : Question about game dev history - GDNet Lounge - GameDev.net - GameDev.net



RetromanIE
26-07-2015, 11:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGkDzG3szWBzAl1MWjytVA1iTuYnA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dMC0VZC2CMe11Abb7bWoBA&url=http://www.gamedev.net/topic/670375-question-about-game-dev-history/"><b>Question about game dev history - GDNet Lounge - GameDev.net</b></a><br><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br><font size="-1">So back in at least the 1st and 2nd video game generations (pong clones, <b>Atari 2600</b>, Fairchild, Odyssey, etc.), all game graphics, sound effects and music were created programmatically in code. If you wanted a little person to be the main character <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dkjCpqzfLu7C3YM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGkDzG3szWBzAl1MWjytVA1iTuYnA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=dMC0VZC2CMe11Abb7bWoBA&url=http://www.gamedev.net/topic/670375-question-about-game-dev-history/)