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View Full Version : 'International licensing for the cast wasn't too hard' - SEGA talks localizing ... - EventHubs



RetromanIE
21-08-2015, 02:44
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOUar2a6TkEU24wOmNzRZo8GIn1w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=kZDWVdn3FM_FaKm6oJgE&url=http://www.eventhubs.com/news/2015/aug/20/international-licensing-cast-wasnt-too-hard-sega-talks-localizing-dengeki-bunko-fighting-climax-how-it-differs-virtua-fighter/"><b>&#39;International licensing for the cast wasn&#39;t too hard&#39; - <b>SEGA</b> talks localizing <b>...</b></b></a><br><font size="-1"><b><font color="#6f6f6f">EventHubs</font></b></font><br><font size="-1">Since the game is making its way stateside later this year, we took the opportunity to chat with <b>SEGA</b> about the upcoming release. EventHubs&#39; Contributing Editor Nyoro managed to catch up with <b>SEGA</b> of America&#39;s Localization Producer, Sam Mullen, over at&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d1JWwA-dJCDuLZM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFOUar2a6TkEU24wOmNzRZo8GIn1w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=kZDWVdn3FM_FaKm6oJgE&url=http://www.eventhubs.com/news/2015/aug/20/international-licensing-cast-wasnt-too-hard-sega-talks-localizing-dengeki-bunko-fighting-climax-how-it-differs-virtua-fighter/)