RetromanIE
30-08-2015, 13:04
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH0htqGorXK3zeTH9PmXa347GkBrA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=SPHiVdCjI9G5aJmwitAF&url=http://www.osnews.com/story/28797/The_enigma_of_Nintendo_s_Virtual_Boy_20_years_late r"><b>The enigma of Nintendo's <b>Virtual Boy</b>, 20 years later</b></a><br><font size="-1"><b><font color="#6f6f6f">OS News</font></b></font><br><font size="-1">Twenty years ago, on August 21, 1995, Nintendo released the <b>Virtual Boy</b> in North America. The stilt-legged tabletop gaming console, which offered a unique red stereoscopic 3D display, attempted to ride a wave of popular interest in virtual reality. It <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dHJ7tTCFqUWaBXM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
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