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View Full Version : Designing Next-Gen Virtual Reality Gaming Experiences - TechCrunch



RetromanIE
26-09-2015, 23:30
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFxQKHp5zoPs_mnblPQds37lEdG5w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=gBwHVtiFOsHc1gbIq6uwAw&url=http://techcrunch.com/2015/09/26/designing-next-gen-virtuality-reality-gaming-experiences/"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcQheUJW6iysOMUDTuEIcKg6ZDQpw_Mjb e6tP2WoI2NaHsmtfH2SXTkzH90mvn3XfKEdGgDWf9Y" alt="" border="1" width="80" height="80"><br><font size="-2">TechCrunch</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFxQKHp5zoPs_mnblPQds37lEdG5w&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=gBwHVtiFOsHc1gbIq6uwAw&url=http://techcrunch.com/2015/09/26/designing-next-gen-virtuality-reality-gaming-experiences/"><b>Designing Next-Gen Virtual Reality Gaming Experiences</b></a><br><font size="-1"><b><font color="#6f6f6f">TechCrunch</font></b></font><br><font size="-1">The poor integration of the software (role-playing and storytelling aspects) and the hardware&#39;s usability is exactly why <b>Virtual Boy</b> failed when it was released in 1995 — it was just too big of a mental leap for gamers. Explaining to younger gamers <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dnkx0PlUQaTXW1M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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