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View Full Version : 7 things I learned from the designer of the NES - The Verge



RetromanIE
18-10-2015, 17:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHkFc_aIJ3ygqFnqQK_ut5gO2eUHw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=KNIjVph1iuTUBubZhYAN&url=http://www.theverge.com/2015/10/18/9554885/nintendo-entertainment-system-famicom-history-masayuki-uemura"><b>7 things I learned from the designer of the NES</b></a><br><font size="-1"><b><font color="#6f6f6f">The Verge</font></b></font><br><font size="-1">In the late 1970s and early 1980s, <b>Atari</b> had run an infamous ad for its <b>2600</b> console with big block lettering that read: "This is not a toy," and eventually the company started calling its systems "home computers." Coleco started marketing the <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dyeFAyza-7kBRVM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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