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View Full Version : How dynamic resolution scaling keeps Halo 5 running so smoothly - Ars Technica



RetromanIE
28-10-2015, 19:44
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH_r3eetWQ6h4vPTdDf64JUCa2Y0Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ghcxVoiFNcP91AbQwabwCQ&url=http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSPP6vRH-E50trByBYgnpiKK6Ok818Vx7SqyiswyyQMcxAqYmDwZZ1Jad3Y wbo6eogD-D5oSro" alt="" border="1" width="80" height="80"><br><font size="-2">Ars Technica</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH_r3eetWQ6h4vPTdDf64JUCa2Y0Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=ghcxVoiFNcP91AbQwabwCQ&url=http://arstechnica.com/gaming/2015/10/how-dynamic-resolution-scaling-keeps-halo-5-running-so-smoothly/"><b>How dynamic resolution scaling keeps Halo 5 running so smoothly</b></a><br><font size="-1"><b><font color="#6f6f6f">Ars Technica</font></b></font><br><font size="-1">Over the years, gamers have gotten used to highly detailed games that drop frames and get distractingly choppy when the action gets too intense (a deep pain I&#39;ve personally been suffering through since at least Gradius III on the <b>SNES</b>). Now it seems <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dL_jrwCzKXgO2cM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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