RetromanIE
10-12-2011, 15:49
<img alt="" height="1" width="1" />
how to code Axelay's scrolling? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH5By_jOi8fXjRDR9wh8Z6XSrO_jA&url=http://www.gamedev.net/topic/616613-how-to-code-axelays-scrolling/)
GameDev.net
SNES gamers may remember Konami's Axelay (shoot'em up): actually, I would be interested in coding a shoot'em up which could include Axelay's scrolling effect (as seen as in the very 1st level the game). To code this graphic effect, do you have any hint ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH5By_jOi8fXjRDR9wh8Z6XSrO_jA&url=http://www.gamedev.net/topic/616613-how-to-code-axelays-scrolling/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dvNZeNDETTDOfQM)
how to code Axelay's scrolling? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH5By_jOi8fXjRDR9wh8Z6XSrO_jA&url=http://www.gamedev.net/topic/616613-how-to-code-axelays-scrolling/)
GameDev.net
SNES gamers may remember Konami's Axelay (shoot'em up): actually, I would be interested in coding a shoot'em up which could include Axelay's scrolling effect (as seen as in the very 1st level the game). To code this graphic effect, do you have any hint ...
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH5By_jOi8fXjRDR9wh8Z6XSrO_jA&url=http://www.gamedev.net/topic/616613-how-to-code-axelays-scrolling/]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dvNZeNDETTDOfQM)