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View Full Version : Virtual reality still has a ways to go - SFGate



RetromanIE
25-12-2015, 11:02
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFkkAyejoD6bBirph1TiJ8QmDoD1g&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779014286038&ei=bTB9VsC7Acqs1gaMjrKQAw&url=http://www.sfgate.com/business/article/Virtual-reality-still-has-a-ways-to-go-6720431.php"><b>Virtual reality still has a ways to go</b></a><br><font size="-1"><b><font color="#6f6f6f">SFGate</font></b></font><br><font size="-1">Sega teased the Sega VR in the early 1990s, but never released it; Nintendo&#39;s handheld <b>Virtual Boy</b> was a commercial failure. The new systems represent “science fiction coming to reality,” said Gary Shapiro, head of the group that runs the annual <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d3aSm2JSV_K8TxM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFkkAyejoD6bBirph1TiJ8QmDoD1g&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779014286038&ei=bTB9VsC7Acqs1gaMjrKQAw&url=http://www.sfgate.com/business/article/Virtual-reality-still-has-a-ways-to-go-6720431.php)