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View Full Version : Video game trends for 2016: Virtual reality, further blurred lines between TV ... - Los Angeles Time



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31-12-2015, 03:31
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGc-JGPTELVT8_hcjnJifmbh80uxA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779020108870&ei=u6-EVqjFKoaw1QbSob7QDQ&url=http://www.latimes.com/entertainment/herocomplex/la-et-hc-1231-the-player-2016-20151231-story.html"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSgPBn5mlngTjdobHsOJP8Nwn-TcjpyY3QgXtxmDgMlUBxff5Q6wR5pa_b35Lesf3I0NyzQUXwR" alt="" border="1" width="80" height="80"><br><font size="-2">Los Angeles Times</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGc-JGPTELVT8_hcjnJifmbh80uxA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779020108870&ei=u6-EVqjFKoaw1QbSob7QDQ&url=http://www.latimes.com/entertainment/herocomplex/la-et-hc-1231-the-player-2016-20151231-story.html"><b>Video game trends for 2016: Virtual reality, further blurred lines between TV <b>...</b></b></a><br><font size="-1"><b><font color="#6f6f6f">Los Angeles Times</font></b></font><br><font size="-1">Since Nintendo released its <b>Virtual Boy</b> in the mid-&#39;90s, VR has consistently felt on the verge of something great. Thus, having been the next big thing on more than one occasion, it&#39;s worth viewing the latest VR overtures with a hint of skepticism. And <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d-6w8g-7XMDkZQM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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