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View Full Version : What to Anticipate From Digital Actuality in 2016 - The Times (subscription)



RetromanIE
01-01-2016, 01:17
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHThVZoaAu9djpzvKfhcVSGE6sOQA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779020270630&ei=3OGFVrjnD4aw1QbSob7QDQ&url=http://www.westfieldtimes.com/us/what-to-anticipate-from-digital-actuality-in-2016/57481/"><b>What to Anticipate From Digital Actuality in 2016</b></a><br><font size="-1"><b><font color="#6f6f6f">The Times (subscription)</font></b></font><br><font size="-1">Nintendo&#39;s <b>Virtual Boy</b> attempted to forge a new frontier in video games but was discontinued in 1996 after lackluster sales. Consumers are more prepared for the immersive devices this time around, says J.P. Gownder, a vice president and principal <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dGTU45ginCtkjLM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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