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View Full Version : Online game developments for 2016: Digital actuality, additional blurred ... - The Times (subscripti



RetromanIE
02-01-2016, 07:36
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEznGdzrjGLns0fGRQfTTwTXoJlLA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779020837710&ei=DYyHVsGaDIr41AaF8r3IDQ&url=http://www.westfieldtimes.com/entertainment/online-game-developments-for-2016-digital-actuality-additional-blurred-strains-between-tv-and-gaming/87420/"><b>Online game developments for 2016: Digital actuality, additional blurred <b>...</b></b></a><br><font size="-1"><b><font color="#6f6f6f">The Times (subscription)</font></b></font><br><font size="-1">In The Times&#39; 1996 review of Nintendo&#39;s <b>Virtual Boy</b>, for instance, we noted it came with a high "migraine factor" and was far from social, problems that persist today. Sony has shown a possible solution for the latter, as some of its headset games will <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d6tsmbKve0320lM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNEznGdzrjGLns0fGRQfTTwTXoJlLA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779020837710&ei=DYyHVsGaDIr41AaF8r3IDQ&url=http://www.westfieldtimes.com/entertainment/online-game-developments-for-2016-digital-actuality-additional-blurred-strains-between-tv-and-gaming/87420/)