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View Full Version : Fallout 4 mods and quests news: 'Star Wars' triumphant and fixing radiant quests - MNR Daily



RetromanIE
14-01-2016, 22:14
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHQEMz9th5VKhG9ZqMOriU6OwtakQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=wSuYVuCeFcnu1Qb3voKQCQ&url=http://www.mnrdaily.com/article/fallout-4-mods-and-quests-news-star-wars-triumphant-and-fixing-radiant-quests/7433.htm"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcQPHAW1cWUUfQx4MzCDwnfwbBBauLcyt mdxgPV_2ExHguvgvIGH7BXjaMU2QzDPXNhRNFuxH5Y" alt="" border="1" width="80" height="80"><br><font size="-2">MNR Daily</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHQEMz9th5VKhG9ZqMOriU6OwtakQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=wSuYVuCeFcnu1Qb3voKQCQ&url=http://www.mnrdaily.com/article/fallout-4-mods-and-quests-news-star-wars-triumphant-and-fixing-radiant-quests/7433.htm"><b>Fallout 4 mods and quests news: &#39;Star Wars&#39; triumphant and fixing radiant quests</b></a><br><font size="-1"><b><font color="#6f6f6f">MNR Daily</font></b></font><br><font size="-1">Killing a Yao Guai could be in-lore, but the quest that gives it out might not be. Fallout 4 falls into the same traps that plagued Skyrim and other Bethesda games--unnecessary Radiant Quests. (Bethesda Softworks). "Fallout 4" has had a good time of <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d0K_ALVjdeKAwfM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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