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View Full Version : Why Virtual Reality Is About to Become a Very Real $5 Billion Industry - Newsweek



RetromanIE
19-01-2016, 18:22
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFtIFojv8ZcJ0RkYbxDQWW3dIgStw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779033708416&ei=_oyeVvj1H8js1Qb66YGADw&url=http://www.newsweek.com/why-virtual-reality-about-become-very-real-5-billion-industry-416428"><b>Why Virtual Reality Is About to Become a Very Real $5 Billion Industry</b></a><br><font size="-1"><b><font color="#6f6f6f">Newsweek</font></b></font><br><font size="-1">“I was a believer and I was disappointed.” There were other early attempts to create consumer VR products – Nintendo&#39;s <b>Virtual Boy</b> headset was a notable flop in the mid-90s. But for close to two decades, virtual reality was largely confined to research <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dOf9rkxgIdLU-UM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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