RetromanIE
01-02-2016, 17:52
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGsmQllfCtRi53mehEsdGmmqqMdLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=UpuvVqPTNYPX1QbOxpSwCw&url=http://nintendonews.com/reviews/super-mario-advance-4-review-wii-u-virtual-console/"><b>Super Mario Advance 4 Review (Wii U Virtual Console)</b></a><br><font size="-1"><b><font color="#6f6f6f">Nintendo News</font></b></font><br><font size="-1">One of the biggest leaps in sound design for the Super Mario games came with the 16-bit jump to Super <b>Nintendo Entertainment System</b> with Super Mario World. And along with the updated visuals, Advance 4 also adopted those modern sound effects.</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4H4v5rBVSTw2cM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGsmQllfCtRi53mehEsdGmmqqMdLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=UpuvVqPTNYPX1QbOxpSwCw&url=http://nintendonews.com/reviews/super-mario-advance-4-review-wii-u-virtual-console/)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGsmQllfCtRi53mehEsdGmmqqMdLQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=UpuvVqPTNYPX1QbOxpSwCw&url=http://nintendonews.com/reviews/super-mario-advance-4-review-wii-u-virtual-console/)