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View Full Version : How market research changes your games - Polygon



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02-03-2016, 17:25
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFDx3WtZUfcrQ1GATE8oPWIcxwwbw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=CTDXVvDRHoLj1QbmsJzwAw&url=http://www.polygon.com/features/2016/3/2/11107742/how-market-research-changes-your-games"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSAevcyZbK12EVtfl0CCjlYWUCAZvLPf c_ed4KZygjZwN5HEj_Ri30JQy5-fDm6dusQfScF1xM" alt="" border="1" width="80" height="80"><br><font size="-2">Polygon</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFDx3WtZUfcrQ1GATE8oPWIcxwwbw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=CTDXVvDRHoLj1QbmsJzwAw&url=http://www.polygon.com/features/2016/3/2/11107742/how-market-research-changes-your-games"><b>How market research changes your games</b></a><br><font size="-1"><b><font color="#6f6f6f">Polygon</font></b></font><br><font size="-1">In 2006, two former Sony Online <b>Entertainment</b> employees hatched an idea — not only would they pull data centered around new games in development, they would classify the DNA of all video games. Who were these two? Greg Short, former ... Clients <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d2dlccQ_caizg2M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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