PDA

View Full Version : The Year Of Virtual Reality - App Trigger



RetromanIE
03-03-2016, 19:30
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHkaXwqjbz0R4TStMMAnygK7olHuw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779055864964&ei=Ap_YVvC5JsO31gbVgrOYDg&url=https://apptrigger.com/2016/03/03/the-year-of-virtual-reality/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcSg_7m66KceogwHMJU7TMaHBYppLL8PQ rTaiiK8tK4Wg7O8_lDnPsMwSCjKS1UFKM5OHAh-cLSM" alt="" border="1" width="80" height="80"><br><font size="-2">App Trigger</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHkaXwqjbz0R4TStMMAnygK7olHuw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779055864964&ei=Ap_YVvC5JsO31gbVgrOYDg&url=https://apptrigger.com/2016/03/03/the-year-of-virtual-reality/"><b>The Year Of Virtual Reality</b></a><br><font size="-1"><b><font color="#6f6f6f">App Trigger</font></b></font><br><font size="-1">Back in 1995, Nintendo launched a virtual reality headset called <b>Virtual Boy</b>. It was the first mainstream attempt into 3D virtual reality gaming, and it was not pretty. It was a chunky, red headset with an atrocious-looking controller. Nintendo must <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dYEctdv1r7cxdFM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHkaXwqjbz0R4TStMMAnygK7olHuw&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779055864964&ei=Ap_YVvC5JsO31gbVgrOYDg&url=https://apptrigger.com/2016/03/03/the-year-of-virtual-reality/)