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View Full Version : What Made F-Zero Great - Kotaku Australia



RetromanIE
30-03-2016, 01:42
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHrjX8ZKAU653qg0otODhG5UTtpSw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=By_7VtD2MYOo1ga387DQBQ&url=http://www.kotaku.com.au/2016/03/what-made-f-zero-great/"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcShwhjKfhq6myX3OMnazd5ZLEKrnJvNq SM6S1G6FvYjbmcDOb3O0k-b5rC51LDO8iCKFvDBFFuO" alt="" border="1" width="80" height="80"><br><font size="-2">Kotaku Australia</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHrjX8ZKAU653qg0otODhG5UTtpSw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=By_7VtD2MYOo1ga387DQBQ&url=http://www.kotaku.com.au/2016/03/what-made-f-zero-great/"><b>What Made F-Zero Great</b></a><br><font size="-1"><b><font color="#6f6f6f">Kotaku Australia</font></b></font><br><font size="-1">GX was meant to show how Sega could still be relevant after the failure of the <b>Dreamcast</b> and their steep fall from console-making powerhouse to average publisher. But Sega struggled from then on, publishing sub-par titles and releasing yearly Sonic <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d5sludUcwZxGoHM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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