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View Full Version : Sega and VR - ahead of its time - PC Authority



RetromanIE
04-04-2016, 12:35
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGQ5jE0qSMZoUNDq-gDhzUt_fl-cg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=jV8CV_DpFsGZ1AbhypKgAg&url=http://www.pcauthority.com.au/Feature/417722,sega-and-vr-ahead-of-its-time.aspx"><b>Sega and VR - ahead of its time</b></a><br><font size="-1"><b><font color="#6f6f6f">PC Authority</font></b></font><br><font size="-1">Nintendo&#39;s <b>Virtual Boy</b> faltered after its 1995 release and led to creator Gunpei Yukoi leaving Nintendo. The Victor Maxx, a low-resolution machine compatible with the Super Nintendo also met with low sales. Of course, these failures in home VR have <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d6FLQ7MQP1wYrNM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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