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View Full Version : "SGI very nearly did another spin of the hardware to fix the issue" - Nintendo Life



RetromanIE
07-04-2016, 11:47
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFb-sw42TmOyQZPLD6V8kqcRvu-1g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=vkgGV-DUA4mY1Abi6bGYBQ&url=http://www.nintendolife.com/news/2016/04/goldeneye_007_director_martin_hollis_found_a_weakn ess_in_the_n64_that_almost_caused_another_delay"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcQrXhvIhhIyfxol8FBc941-cPGenzUG9B3fdV3WlpGiT06I5906VxI4P6Id0K-1V9OihAmG914" alt="" border="1" width="80" height="80"><br><font size="-2">Nintendo Life</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFb-sw42TmOyQZPLD6V8kqcRvu-1g&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=vkgGV-DUA4mY1Abi6bGYBQ&url=http://www.nintendolife.com/news/2016/04/goldeneye_007_director_martin_hollis_found_a_weakn ess_in_the_n64_that_almost_caused_another_delay"><b>"SGI very nearly did another spin of the hardware to fix the issue"</b></a><br><font size="-1"><b><font color="#6f6f6f">Nintendo Life</font></b></font><br><font size="-1">The <b>N64</b> was, for the time, a formidable piece of kit. Its chipset was developed in conjunction with Silicon Graphics and provided the console with power that put rivals like the Sega Saturn and Sony PlayStation in the shade. However, the complex nature <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dct0yCOsCubgS7M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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