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View Full Version : SEGA Tried Working With Capcom & Bandai-Namco On Wii Virtual Console Releases - My Nintendo News (bl



RetromanIE
29-04-2016, 01:06
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE3gSqe0B1zoqKB84Ik0dVORF5hvA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=crMiV_D9OYmY1AbGl4iIBQ&url=https://mynintendonews.com/2016/04/29/sega-tried-working-with-capcom-bandai-namco-on-wii-virtual-console-releases/"><b><b>SEGA</b> Tried Working With Capcom & Bandai-Namco On Wii Virtual Console Releases</b></a><br><font size="-1"><b><font color="#6f6f6f">My Nintendo News (blog)</font></b></font><br><font size="-1">The Wii Virtual Console had a lot of titles from many developers, including <b>SEGA</b>, Capcom, and Bandai-Namco. However, it turns out that <b>SEGA</b> wanted to do more. <b>SEGA&#39;s</b> Yosuke Okunari mentioned in an interview that they had tried to negotiate with some&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dNyiwApj6dqZp9M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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