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View Full Version : For virtual reality makers, a new version of an old struggle - Salon



RetromanIE
06-05-2016, 01:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHM5oqWrIRjyrt_u65RGAUP_NuM9w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779100380763&ei=4uIrV7DhBMny1QadtYyoBw&url=http://www.salon.com/2016/05/05/for_virtual_reality_makers_a_new_version_of_an_old _struggle/"><b>For virtual reality makers, a new version of an old struggle</b></a><br><font size="-1"><b><font color="#6f6f6f">Salon</font></b></font><br><font size="-1">“We think content is king,” said Shawn Layden, president of Sony Interactive <b>Entertainment</b> America. “We have six months not only to educate consumers about VR but also make sure we have a robust line-up ... As with <b>Nintendo&#39;s</b> motion-detecting Wii <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d6Tw3327nVofmAM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHM5oqWrIRjyrt_u65RGAUP_NuM9w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779100380763&ei=4uIrV7DhBMny1QadtYyoBw&url=http://www.salon.com/2016/05/05/for_virtual_reality_makers_a_new_version_of_an_old _struggle/)