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View Full Version : Pitfall!'s David Crane on his most famous game, and how Atari 2600 dev worked - Gamasutra



RetromanIE
11-05-2016, 00:47
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF2PCrwvx4s_WT8tra4JiXGRk3fOA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=KIEyV8C9KoXH1QaApoHoCg&url=http://www.gamasutra.com/view/news/272360/Pitfalls_David_Crane_on_his_most_famous_game_and_h ow_Atari_2600_dev_worked.php"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcRtn-i0QHID_CW8b-NrLyEvqd4dPWLGTq2Iuh0lJ41S17cSbeALYSdDDoOdDND5uSxM 9FZKvgeN" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNF2PCrwvx4s_WT8tra4JiXGRk3fOA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=KIEyV8C9KoXH1QaApoHoCg&url=http://www.gamasutra.com/view/news/272360/Pitfalls_David_Crane_on_his_most_famous_game_and_h ow_Atari_2600_dev_worked.php"><b>Pitfall!&#39;s David Crane on his most famous game, and how <b>Atari 2600</b> dev worked</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">"Pitfall&#39;s side view perspective, coupled with the instantaneous screen change as the player traversed off one screen and onto another, opened up new worlds of game play. The continuity of the path from one screen to the next opened the player&#39;s mind <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dJwU21KBFusIL1M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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