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View Full Version : 1993's 'Doom' Wasn't the 3D Game We Think It Was - Motherboard



RetromanIE
16-05-2016, 05:57
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHDg0AKFYdxZtuGnkNtwA8y7YY4tA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779108539031&ei=OGE5V9iJD4yC1AazwbDoCQ&url=http://motherboard.vice.com/en_uk/read/doom-wasnt-3d"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcS2uwk_-gmmfU--NDP4CmQVATtFjpjh1Rb1cAaVVET0laIcNg7llHpx8KUh9QSdw1 vSYpIFVgBA" alt="" border="1" width="80" height="80"><br><font size="-2">Motherboard</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGVkV7BOb-AW6ElaN9Gof9_n6JCdg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779108539031&ei=OGE5V9iJD4yC1AazwbDoCQ&url=http://motherboard.vice.com/read/doom-wasnt-3d"><b>1993&#39;s &#39;Doom&#39; Wasn&#39;t the 3D Game We Think It Was</b></a><br><font size="-1"><b><font color="#6f6f6f">Motherboard</font></b></font><br><font size="-1">Both Doom and its similarly innovative 1992 predecessor Wolfenstein 3D—both programmed by John Carmack and John Romero—would eventually make it to the Super <b>Nintendo Entertainment System</b>, for instance, and the SNES just wasn&#39;t capable of&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d7v0_Kdd6ZC5iAM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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