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View Full Version : Why are so many devs employing a retro low-poly mid-1990s aesthetic? - Gamasutra



RetromanIE
01-06-2016, 10:50
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGXzq5DOzwXTcubpqI-p9ghK5pMBQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=6b1OV5iDJsHW1Qah57bAAQ&url=http://www.gamasutra.com/view/news/273904/Why_are_so_many_devs_employing_a_retro_lowpoly_mid 1990s_aesthetic.php"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcSEBwkxgzJYMiguddzLcHmOcPGXJHGwQ QAcrBFjIm5iNLexjvtSdHJqojmtLg8N_4yRnOLscew" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGXzq5DOzwXTcubpqI-p9ghK5pMBQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=6b1OV5iDJsHW1Qah57bAAQ&url=http://www.gamasutra.com/view/news/273904/Why_are_so_many_devs_employing_a_retro_lowpoly_mid 1990s_aesthetic.php"><b>Why are so many devs employing a retro low-poly mid-1990s aesthetic?</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1">But lately, there has been a rise in a low-poly aesthetic, similar to that of early PS1, Sega Saturn, and <b>N64</b> game graphics. This emerging trend--evident in games like Back in 1995, MacBat 64, Racing Apex, morphĂȘ, and Else Heart.Break()--may simply be <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dVnRb-7lonssqrM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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