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View Full Version : 7 progression and event systems that every developer should study - Gamasutra



RetromanIE
06-06-2016, 09:28
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFHvYVkp_R-6jTX8GgCoUKEj9_Q1Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=PzRVV6npHs2V1Qba06X4Bg&url=http://www.gamasutra.com/view/news/273320/7_progression_and_event_systems_that_every_develop er_should_study.php"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcT6TA4-w31m0itHf4WgZvlOS3coAWk6ocHSrdaPvv0P6l2yZDZ48aRoR_ g-Uau0uloUgd7EmGtS" alt="" border="1" width="80" height="80"><br><font size="-2">Gamasutra</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFHvYVkp_R-6jTX8GgCoUKEj9_Q1Q&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=PzRVV6npHs2V1Qba06X4Bg&url=http://www.gamasutra.com/view/news/273320/7_progression_and_event_systems_that_every_develop er_should_study.php"><b>7 progression and event <b>systems</b> that every developer should study</b></a><br><font size="-1"><b><font color="#6f6f6f">Gamasutra</font></b></font><br><font size="-1"><b>Nintendo&#39;s</b> Splatoon, despite coming from a company that hasn&#39;t had a historical interest in online gaming, earned lots of praise in the development community last year for getting its multiplayer experience so right. That extends to how it handles <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dixnYAHzvuamW3M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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