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View Full Version : Evil Dead: A Case Study in Adapting a Franchise in Every Conceivable Way - Westword



RetromanIE
09-06-2016, 16:15
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH4gWSEaYd3IIXn-vHWbgsI6T8-gQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779130239216&ei=HYhZV6iEFs2V1QbWxqG4CA&url=http://www.westword.com/arts/evil-dead-a-case-study-in-adapting-a-franchise-in-every-conceivable-way-7990410"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcRatWhlpSo0VN0Mhynrsxq2Ajwfros13 K3D0UignkmNHDwS3YPjk1DumeeANddWrOjWAYMc7hoq" alt="" border="1" width="80" height="80"><br><font size="-2">Westword</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNH4gWSEaYd3IIXn-vHWbgsI6T8-gQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779130239216&ei=HYhZV6iEFs2V1QbWxqG4CA&url=http://www.westword.com/arts/evil-dead-a-case-study-in-adapting-a-franchise-in-every-conceivable-way-7990410"><b>Evil Dead: A Case Study in Adapting a Franchise in Every Conceivable Way</b></a><br><font size="-1"><b><font color="#6f6f6f">Westword</font></b></font><br><font size="-1">No surprise, then, that there have been six Evil Dead video games over the decades, from a little remembered <b>Commodore 64</b> game to a number of little-loved PlayStation to Xbox era games, right up to a pair of mobile games that, well, you probably never&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dIMhJRZz2ZpeTbM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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