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View Full Version : Capcom's 'Asura's Wrath' Looms As The Most Insane QTE Game Of All Time - Inverse



RetromanIE
28-06-2016, 04:40
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE14bwPO60su4aPpAUxi_f2R3SRAA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779142285410&ei=oPFxV6ixB8md1gbnwK8g&url=https://www.inverse.com/article/17519-capcom-s-asura-s-wrath-looms-as-the-most-insane-qte-game-of-all-time"><img src="//t2.gstatic.com/images?q=tbn:ANd9GcTx4UAUMT52byN6UgqEPU3ia13b892bO IkLYEijydzBwfsxt5qVdgNgdcxMX3HIXa6M2vih2-M" alt="" border="1" width="80" height="80"><br><font size="-2">Inverse</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNE14bwPO60su4aPpAUxi_f2R3SRAA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779142285410&ei=oPFxV6ixB8md1gbnwK8g&url=https://www.inverse.com/article/17519-capcom-s-asura-s-wrath-looms-as-the-most-insane-qte-game-of-all-time"><b>Capcom&#39;s &#39;Asura&#39;s Wrath&#39; Looms As The Most Insane QTE Game Of All Time</b></a><br><font size="-1"><b><font color="#6f6f6f">Inverse</font></b></font><br><font size="-1">When Shenmue was released for the <b>Dreamcast</b> back in 1999, its design was hailed as revolutionary. Yu Suzuki had put in an obsessive level of detail into what many considered his opus: algorithmically generated weather patterns, a full day and night <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dJkNhp2QcLaAO2M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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