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View Full Version : A Game Design Near-Miss: Double Dragon for Game Boy - USgamer (satire) (registration) (blog)



RetromanIE
29-06-2016, 15:48
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHC33k6OhiTfA0oRsPLsbKo9iwEkQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779143886874&ei=6u1zV-DuJMLn1gbb3YTQAQ&url=http://www.usgamer.net/articles/anatomy-of-a-near-miss-double-dragon-for-game-boy"><b>A Game Design Near-Miss: Double Dragon for Game Boy</b></a><br><font size="-1"><b><font color="#6f6f6f">USgamer (satire) (registration) (blog)</font></b></font><br><font size="-1">That&#39;s why we ended up with truly bewildering creations like the <b>Atari 2600</b> and ZX Spectrum versions of the game — crude sketches of the arcade hit, recognizable in the abstract but hardly fun. Nintendo&#39;s systems weren&#39;t the most underpowered machines&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d6Z2x5qClTRa1SM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

More... (http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHC33k6OhiTfA0oRsPLsbKo9iwEkQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779143886874&ei=6u1zV-DuJMLn1gbb3YTQAQ&url=http://www.usgamer.net/articles/anatomy-of-a-near-miss-double-dragon-for-game-boy)