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View Full Version : This virtual reality boom is different - Nikkei Asian Review



RetromanIE
14-07-2016, 06:52
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHLcJcVyVRRSAzARbBpKeN7J7RWeg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779158123474&ei=oCiHV6iqM8Xr1gbRyqfIBw&url=http://asia.nikkei.com/magazine/20160714-VIRTUAL-GETS-REAL/On-the-Cover/This-virtual-reality-boom-is-different"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcRm7KAq3kGwc5D5yFUPbJDw2doxeivz0 YbBrpE8RUAggkqYAcoqcBpoI-rdb1rWDKl3rt3pM1Q" alt="" border="1" width="80" height="80"><br><font size="-2">Nikkei Asian Review</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHLcJcVyVRRSAzARbBpKeN7J7RWeg&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779158123474&ei=oCiHV6iqM8Xr1gbRyqfIBw&url=http://asia.nikkei.com/magazine/20160714-VIRTUAL-GETS-REAL/On-the-Cover/This-virtual-reality-boom-is-different"><b>This virtual reality boom is different</b></a><br><font size="-1"><b><font color="#6f6f6f">Nikkei Asian Review</font></b></font><br><font size="-1">... and the 1990s, when virtual reality equipment appeared in the form of game machines at arcades and other amusement facilities, as well as consumer products such as Sony&#39;s Glasstron head-mounted display and Nintendo&#39;s <b>Virtual Boy</b> game console.</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dH-qKyt6-wY2KkM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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