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View Full Version : How No Man's Sky Creates an Entire Galaxy With Procedural Generation - The Daily Dot



RetromanIE
11-08-2016, 14:49
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFprxgkBAxjFaqlzVxK_a1FkYnZxA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779171965653&ei=kpCsV9imL8XC1Ab5-6vwDA&url=http://www.dailydot.com/parsec/no-mans-sky-procedural-generation-galaxy-creation/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcSccPdKMaiPhvIJoFweZmELdJSlw-w8r1OhNpd_b2FBAcSe7AQE1UKM6TMGFi85Y0f16go7IvZn" alt="" border="1" width="80" height="80"><br><font size="-2">The Daily Dot</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFprxgkBAxjFaqlzVxK_a1FkYnZxA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779171965653&ei=kpCsV9imL8XC1Ab5-6vwDA&url=http://www.dailydot.com/parsec/no-mans-sky-procedural-generation-galaxy-creation/"><b>How No Man&#39;s Sky Creates an Entire Galaxy With Procedural Generation</b></a><br><font size="-1"><b><font color="#6f6f6f">The Daily Dot</font></b></font><br><font size="-1">The huge, scrolling level in the shooter River Raid, published for the <b>Atari 2600</b> in 1982, was created via procedural generation. The famous space exploration game Elite, published in 1984, used procedural generation to create eight galaxies, each with <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dvO1MQ7CSXcsddM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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