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View Full Version : An example of Z-targeting in The Legend Of Zelda: Ocarina Of Time (Screenshot: Zeldapedia) - A.V. Cl



RetromanIE
13-08-2016, 08:39
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHODSlbvYpjDav32Qlnu2xvogT-iQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779180045950&ei=3tyuV5CAGsXC1Aarw6S4DA&url=http://www.avclub.com/article/lakitu-navi-and-nintendos-knack-bringing-innovatio-241051"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcRTXwkwTvf4BybDkdTug6NTUySkRKJYS MlXuRsfswTw2BaJ5nU9fbAzIHJqjNmE3WMQy7HGL6H4" alt="" border="1" width="80" height="80"><br><font size="-2">A.V. Club</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNHODSlbvYpjDav32Qlnu2xvogT-iQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779180045950&ei=3tyuV5CAGsXC1Aarw6S4DA&url=http://www.avclub.com/article/lakitu-navi-and-nintendos-knack-bringing-innovatio-241051"><b>An example of Z-targeting in The Legend Of Zelda: Ocarina Of Time (Screenshot: Zeldapedia)</b></a><br><font size="-1"><b><font color="#6f6f6f">A.V. Club</font></b></font><br><font size="-1">And yes, Soul Caliber on the <b>Dreamcast</b> was another one of those 3D fighting games that immediate clicked with me. The sidestep additions after Virtua Fighter and Tekken increased the complexity of the fight way beyond the complexity of the moveset, and&nbsp;...</font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dcW5__TD-VDFq3M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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