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03-01-2012, 01:44
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Things We Could Do Without In Games In 2012 (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGQkXgWUNmQObTC1AuxvCuMuDtsYg&url=http://www.gamerlive.tv/article/things-we-could-do-without-games-2012)
GamerLive.TV
Quick time event sequences, where you hit a button when a command is flashed on-screen, were cool for a small period of time, like in the Shenmue games back on the Dreamcast and, to some extent, in the God of War series. But they've gotten out of hand ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGQkXgWUNmQObTC1AuxvCuMuDtsYg&url=http://www.gamerlive.tv/article/things-we-could-do-without-games-2012]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dV3plVehdwfYbBM)
Things We Could Do Without In Games In 2012 (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGQkXgWUNmQObTC1AuxvCuMuDtsYg&url=http://www.gamerlive.tv/article/things-we-could-do-without-games-2012)
GamerLive.TV
Quick time event sequences, where you hit a button when a command is flashed on-screen, were cool for a small period of time, like in the Shenmue games back on the Dreamcast and, to some extent, in the God of War series. But they've gotten out of hand ...
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGQkXgWUNmQObTC1AuxvCuMuDtsYg&url=http://www.gamerlive.tv/article/things-we-could-do-without-games-2012]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dV3plVehdwfYbBM)