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View Full Version : Review: Final Fight 2 (New 3DS / SNES) - Nintendo Life



RetromanIE
13-09-2016, 20:30
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGpi6RWpMmJvEpJpqklt68yBC-HPg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=6GHYV-C-NJOXWJjyo_AC&url=http://www.nintendolife.com/reviews/new-3ds/final_fight_2_snes"><b>Review: Final Fight 2 (New 3DS / <b>SNES</b>)</b></a><br><font size="-1"><b><font color="#6f6f6f">Nintendo Life</font></b></font><br><font size="-1">When Final Fight arrived on the <b>SNES</b> it had problems. The port of the side-scrolling beat &#39;em up classic looked reasonably close to the arcade title, but it cut out the industrial area, the two-player option and playable character Guy as well. A second <b>...</b></font><br><font size="-1" class="p"></font><br><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d0zjTiTZI-CzOVM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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