RetromanIE
03-01-2012, 17:46
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Learning From The Masters: Level Design In The Legend Of Zelda (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbG-7fHP9Jeyz_ZWFWJWFj5eLqkg&url=http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php)
Gamasutra
Before writing this article, I was under the impression that many "good design principles" I've come to know and love were invented during the SNES era and iterated on from there. The NES was the Wild West of game development, I thought, ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbG-7fHP9Jeyz_ZWFWJWFj5eLqkg&url=http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dlapwTKFQn6fbkM)
Learning From The Masters: Level Design In The Legend Of Zelda (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbG-7fHP9Jeyz_ZWFWJWFj5eLqkg&url=http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php)
Gamasutra
Before writing this article, I was under the impression that many "good design principles" I've come to know and love were invented during the SNES era and iterated on from there. The NES was the Wild West of game development, I thought, ...
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbG-7fHP9Jeyz_ZWFWJWFj5eLqkg&url=http://www.gamasutra.com/view/feature/6582/learning_from_the_masters_level_.php]More... (http://news.google.ie/news/more?pz=1&ned=en_ie&ncl=dlapwTKFQn6fbkM)